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She ran down a building that has no freaking windows and it would have taken her some time to get there. The fact that she got pinned down by the creature was only because she did not expect it to be behind her. She was the only one able to fight the cybernetic Space Pirates, and she also was the only one who could fight the giant-purple-bug thing at the start of the game.
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34 min mark in the videos) she has already shown us the bravery that people expect from Samus twice. When Samus is pinned down by the purple creature in the grassy area (approx. This would explain her emotional vulnerability in Other M when she confronts Ridley as seeing the beast that you finally thought was dead literally came back from the grave. At this point in the story, Samus does not know that the researchers had cloned Ridley, so seeing Ridley in the Geothermal Plant is literally the closest thing to wide-awake nightmare fuel that you can get. Then, let us remember that the Baby Metroid was kidnapped by Ridley (giving her the motivation to fight Ridley) and that the Baby Metroid died literally moments before Other M takes place. Let’s also maybe give Samus the benefit of the doubt and say that the Baby Metroid acts in the same way as an assistance dog does for PTSD patients. Let’s say that somewhere between Zero Mission (where Ridley does not actually die) and Super Metroid (where Ridley is definitely dead in order for the canon to make sense) Samus finally was able to confront her fears of Ridley. Seriously, Ridley, how many times do we have to kill you before you stay dead?! I know for a fact that I’ve set off several other fan bases in saying that, but the truth of the matter is that Nintendo has used both The Legend of Zelda and Metroid to benchmark or push the limits of their consoles. Both games have similarly been used to test new ideas, whether it would be the very first open-world Nintendo title ( Zelda Wii U) or their first FPS game ( Metroid Prime).
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Instead, Metroid has always been about trying something new or pushing hardware to the limits, much like its fantasy counterpart The Legend of Zelda. Metroid has never been the best the genre because it is not trying to be the best.
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I know for a fact that I set the fuse on several die-hard fans at least by saying that, but it is the truth. It has also made me realize something very interesting: Metroid games have never set the standard for adventure or exploration games. By playing the Metroid series from its origins to present day has really made me appreciate both how much the game has grown since 1986. I must say, this process has been both amusing and sometimes grueling as many Metroid titles have been fun, while others have been downright painful. After 11 Days of Rewind Reviews, we have finally reached the final game in Nintendo’s Metroid series.
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